Showing posts with label technology. Show all posts
Showing posts with label technology. Show all posts

Thursday, July 11, 2013

Video On Demand: Film and Television's Blind Spot

[Theater in which you are playing]
Missing the VOD Forest for Movie Trees

Scott Myers at Go Into The Story asked this past week why film studios are not making more movies for the largest demographic groups.

What struck me as odd when looking at the Nielsen data provided in Scott’s post: the remarkable stasis in movie audience over the three-year period, when we know that the video-on-demand (VOD) market has changed dramatically during the same period. Consumption of VOD movie content nearly doubled between 2009-2012. (It had already doubled in the preceding three-year time, according to a Pew Internet and American Life study.)

We’re looking at this form of entertainment called film or movies, based on content delivered initially at an external location in approximately two-hour long chunks. But this product and industry appears to be benchmarking against itself when it has other more challenging competition or an entire market in the form of VOD.

This may be one of the answers in itself as to why the industry pitches to the same market; they either cannot get a bead on VOD due to its newness and volatility, or they are blind to it.

Take a look at this presentation [PDF] by the American Advertising Federation (AAF). The numbers are quite different and are extremely fluid, changing substantially over the last three years. Think Netflix, Amazon Instant Video, Hulu, and YouTube as primary examples; how much have their audiences&rsquo consumption patterns changed?

The movie industry’s favorite demographic is the one most likely to watch VOD. At some point, traditional movies as currently formatted will not sync with their lifestyle.

Why is it that the film industry does not appear to be targeting the audience least likely to shift?

Why is it that the film industry is not encouraging development of products that are inherently more flexible in response to their current target demographic before they screen in a traditional theater?

Or is the film industry relying on its traditional products aimed at young adults to continue to appeal through traditional outlets, in spite of the dramatic shift in digital delivery? This approach leaves a more mature market under-served at both the box office and at home.

In theory, advertisers should be pressing the film industry to do better by women with hybridized VOD-movie products as they are the largest group of VOD consumers in terms of consumption of both entertainment and attached advertising. We can see AAF has the numbers, but we can’t yet see any shift in how financing of films may be changing in response to advertisers’ understanding of the marketplace.

There’s a disparity and tension here not fully articulated. Entertainment industry creatives, whether attached to film or VOD, would do well to position themselves for an earthquake when the tension releases.

Wednesday, April 18, 2012

Finding the "missing" talent in a technology-rich present

Filmmaker David Schmüdde wrote at Beyond The Frame about director Peter Webber’s latest post for Directors.UK.com. Webber discussed film and technology in his entry, The Newest New Wave; he lamented that in spite of the quantity and quality of technology available today, new filmmaking genius has not emerged:

“…there is a limit to what can be expected from this democratisation of the means of film production. The most important commodity in all of this is not in fact the technology but the talent.”
Director Aaron Stewart-Ahn’s recent comments informed Webber’s post:

"...we don’t see films as brave, funny, entertaining, ambitious or unashamedly intellectual as the ones they [Godard, Coutard] made together....Nowadays there seems to be an overall diminution of ambition, an unfortunate limiting of horizons."
Is this true? It may be more accurate to say we’re prevented from seeing clearly the heirs of Godard/Coutard:
1) The US is now a culture of amateurs. Anybody with a digital camera/videocam, camera phone, tablet with camera--but without any additional training--is a potential creator of video for publication/distribution. Much of what appears in public online video repositories is produced by the untrained but highly motivated user. It may not look like the product of seasoned creators.
2) Education in the US places a premium on analysis (and not storytelling) in preparation for the workplace, not on analysis for the creation of better art. However, analysis is taught, and it may yield content that looks very different from Godard/Coutard's generation. What narrative emerges will also look very different.
3) Venues for sharing/publication/distribution like YouTube and Vimeo receive and warehouse so much content that it's unfathomable how even the existing film industry could drink from this firehouse and find satiation. There's just so much content that it swamps whatever is really good; how do we find the needle in the haystack?
4) Success breeds contempt; The Blair Witch Project neutralized the indie creator space for quite some time. Commercially-funded cinema has mimicked independent film to the point of discouragement (see Cloverfield [2008] for the use of cinéma vérité complete with jump cuts as an example, applied in a sci-fi/fantasy production). The product of blowback against earlier real and faux indie efforts may look quite different as it rebels against past success.

Sunday, January 8, 2012

Entertainment Industry and the Truth About Information: It's the Experience, Stupid


I’ve been stewing over a post by Steve Blank retweeted earlier today by director Peter Webber. Blank discusses the reason why the movie industry can’t innovate, pointing to the Stop Online Piracy Act (SOPA) as one of the firewalls the movie industry bought to prevent incursion on the industry’s intellectual property.
SOPA is a cheap method for the industry to avoid more expensive innovation and take a less risky action: sue the fuck out of anybody who might find a way to tweak their output and make yet another product, especially products from which they can’t reliably draw income. Bottom line, it’s not about creativity or protecting it; SOPA is about protecting monetary turf on the cheap while avoiding any expense-incurring risk.
But the movie industry will have to deal with reality sooner or later--better now, while the current business model still brings in tons of money as Steve Blank pointed out. They can afford the luxury of experimentation to the benefit of their shareholders, versus later when the truth becomes crystal clear to the public.
The truth, which all industries built on replicable human knowledge must face, is that information is a commodity in the age of the internet. It wants to move freely, and it will. For most of human history, information was corralled and controlled; money could be extracted by gatekeepers who controlled the medium. In the age of the internet, gatekeepers no longer have control. Networks attached to the internet are leaky--and information will take advantage of these leaks to move as it’s like air, hard to maintain in a vacuum of any scale. [cont'd.]